Elveron Report post Posted July 15, 2012 Functions as pickaxe, gloves and saw (Did I forget any harvesting tools?). As for what it replaces, it takes up 1 slot in sto instead of three, and I don't think the loss of these sales would kill EL economy yet. Stats: 10-25 Damage +4 Defense -10 Accuracy +2 Armor -1 Critical To Hit -2 Critical To Damage Required Nexus to wear: Human 5 Stackable: No Initially, should be shop only item perhaps, or instance drop. But later, this item can be purchased from (Tanta?) for 150,000 gold coins. It would need a VERY low chance of breakage at that price. Alternatively, perhaps it could cost far less, say 100gc, have a regular chance of breakage, and remove all the combat stats. In that case, perhaps we have 'Harvester's Gloves'. They are leather gloves which have had metal sewn in to effectively act as a saw and pick? Then you just need a formula, like one leather gloves, one pick, one saw, 12 thread... Perhaps this idea is too gonzo? Share this post Link to post Share on other sites
Dalli Report post Posted July 15, 2012 I like it but i think the lesser price and higher breakage would be good. Share this post Link to post Share on other sites
SenZon Report post Posted July 15, 2012 Maybe remove a bit of the attributes and add more of a harvester use. Excavator perk perhaps? Increase rare findings or maybe decrease normal/mini-events? Share this post Link to post Share on other sites
_iNvoKeD Report post Posted July 15, 2012 and lets make a pro tank-training wep! Share this post Link to post Share on other sites
Rabbitman Report post Posted July 16, 2012 I would like to see it make you not stop for major events as well. Same break rate as harv med. Since it's a tool maybe decrease break chance if you have harv med on. Initial cost 10 per $5. After a while add as unique drop to 100-120 or 120+ instance. (60+ has cheap cutties, 80+ has dblade) Share this post Link to post Share on other sites
Elveron Report post Posted July 16, 2012 i'm not looking to make it too powerful, really. the main idea i want to get across is the combination of gloves, pick, saw in one tool. something a crazy half-dwarf, half-gnome would make. Share this post Link to post Share on other sites
Wizzy Report post Posted July 16, 2012 The right tool, for the right job kk Share this post Link to post Share on other sites
groomsh Report post Posted July 16, 2012 Nice idea, but i would remove all the fighting stats - making it the same like a bone for example. Instead of that, make it more durable - as for price, i'd say sum price for pickaxe + leather gloves + saw and multiply it with 10 (or how much durable it would be). Something like: Harvesters toolkit - Toolkit for dedicated harvesters. Contains pickaxe, leather gloves and saw, is about 10 times more durable then common harvesting tools. Deals 1-2 damage, accuracy -5, defense -5, critical hit -5, critical damage -5 Weight: 5 EMU Price (as suggested above): (15 + 40 + 100) * 10 = 155 * 10 = 1550 gc There might be a prerequisite to have the "dedicated harvester" perk to wear it. Share this post Link to post Share on other sites
_iNvoKeD Report post Posted July 16, 2012 Nice idea, but i would remove all the fighting stats - making it the same like a bone for example. Instead of that, make it more durable - as for price, i'd say sum price for pickaxe + leather gloves + saw and multiply it with 10 (or how much durable it would be). Something like: Harvesters toolkit - Toolkit for dedicated harvesters. Contains pickaxe, leather gloves and saw, is about 10 times more durable then common harvesting tools. Deals 1-2 damage, accuracy -5, defense -5, critical hit -5, critical damage -5 Weight: 5 EMU Price (as suggested above): (15 + 40 + 100) * 10 = 155 * 10 = 1550 gc There might be a prerequisite to have the "dedicated harvester" perk to wear it. First off (15 + 40 + 100) * 10 = 1550 * 10 = 15500 Secondly; Why are you all giving it -accuracy? I'm sorry but If i'm a tank i'd use that to train with rather than FA, and just wear NMT. Give it +accuracy -defence -crit to DAMAGE but +crit to hit People would use the staff (if it was like 1.5k) as an alternate means to FA if you're hitting something too much... you see? >.< Share this post Link to post Share on other sites
groomsh Report post Posted July 16, 2012 First off (15 + 40 + 100) * 10 = 1550 * 10 = 15500 Oh really ? #calc (15 + 40 + 100) * 10 [10:41:33] (15 + 40 + 100) * 10 = 1550 Secondly; Why are you all giving it -accuracy? I'm sorry but If i'm a tank i'd use that to train with rather than FA, and just wear NMT. Give it +accuracy -defence -crit to DAMAGE but +crit to hit People would use the staff (if it was like 1.5k) as an alternate means to FA if you're hitting something too much... you see? >.< Ok, i'm not a fighter, thx for getting corrected Share this post Link to post Share on other sites
_iNvoKeD Report post Posted July 16, 2012 (edited) First off (15 + 40 + 100) * 10 = 1550 * 10 = 15500 Oh really ? #calc (15 + 40 + 100) * 10 [10:41:33] (15 + 40 + 100) * 10 = 1550 Secondly; Why are you all giving it -accuracy? I'm sorry but If i'm a tank i'd use that to train with rather than FA, and just wear NMT. Give it +accuracy -defence -crit to DAMAGE but +crit to hit People would use the staff (if it was like 1.5k) as an alternate means to FA if you're hitting something too much... you see? >.< Ok, i'm not a fighter, thx for getting corrected Read your first post. Price (as suggested above): (15 + 40 + 100) * 10 = 155 * 10 = 1550 gc That's incorrect because (15+40+100)*10 = 1550 * 10 = 15500 For it to be correct it should be (15+40+100) = 155 * 10 = 1550. >.> Edited July 16, 2012 by _iNvoKeD Share this post Link to post Share on other sites
Gwaew Report post Posted July 16, 2012 (edited) ... Read your first post. Price (as suggested above): (15 + 40 + 100) * 10 = 155 * 10 = 1550 gc That's incorrect because (15+40+100)*10 = 1550 * 10 = 15500 For it to be correct it should be (15+40+100 = 155 * 10 = 1550. >.> Don't want to be a wise ass, but since you're so insistent on "correctness", I vote for groomsh's math to be correct: Look up definition of equality ("=") in any math book. What you were meaning to say, _iNvoKeD, was probably that (15+40+100)*10 = 1550 AND also that 1550 * 10 = 15500. That is both true - but not was goomsh was trying to express, in mathematically correct terms (and in one line), which is: (15+40+100) = 155 and 155 * 10 = 1550. (the factor 10 has to be included in the first two parts of groomsh's formula _because_ of the "="-sign). The formula in once piece being: (15+40+100)*10 = 1550 like can be read in his description of the logic behind it: "sum price for pickaxe + leather gloves + saw and multiply it with 10 (or how much durable it would be)". ... ok, well, methinks I was being a wise-ass... sorry Edited July 16, 2012 by Gwaew Share this post Link to post Share on other sites
_iNvoKeD Report post Posted July 16, 2012 I don't see why you had to make this about Math, my main point was, that you gotta be careful what stats you give it; as it will be used by people in a way it wasnt 'meant' for. But sure, in an equation; (15+40+100) * 10 = 155 * 10 = 1550 is correct. But doing a sum, he is incorrect... which is what #calc does. :\ Share this post Link to post Share on other sites
groomsh Report post Posted July 16, 2012 I don't see why you had to make this about Math, my main point was, that you gotta be careful what stats you give it; as it will be used by people in a way it wasnt 'meant' for. All i wanted to say is that i like the idea, but it should not have any fighter stats.Also as i said, i'm not a fighter or a/d trainer so thx for correcting me on the "anti-fighter" stats Share this post Link to post Share on other sites
scarr Report post Posted July 16, 2012 (edited) but what the hell is the purpose of this item? i'm missing the point i think what about a Enhanced Pickaxe that increases rare stone findings? >make pickaxes manufactable >create rare modable pickaxe >turn modable pickaxe into enhanced pickaxe sorry to hijack your topic, but cba to make a new one Edited July 16, 2012 by scarr Share this post Link to post Share on other sites
saxum Report post Posted July 18, 2012 i'm not looking to make it too powerful, really. the main idea i want to get across is the combination of gloves, pick, saw in one tool. something a crazy half-dwarf, half-gnome would make. Swiss army tool. Share this post Link to post Share on other sites
Elf_Ninja Report post Posted July 18, 2012 but what the hell is the purpose of this item? i'm missing the point i think what about a Enhanced Pickaxe that increases rare stone findings? >make pickaxes manufactable >create rare modable pickaxe >turn modable pickaxe into enhanced pickaxe sorry to hijack your topic, but cba to make a new one http://www.eternal-lands.com/forum/index.php?showtopic=49839&hl=%2Bmagic+%2Bpickaxe There you go Share this post Link to post Share on other sites
Elveron Report post Posted July 25, 2012 I think the magic pick ideas are cool. As for misappropriation of my idea for tank training weapon, I see now. It must be very fragile in combat, like as if it were held together with duct tape and baling wire, bits of string and chewed gum. But of normal durability for harvesting, and un-statted otherwise. How does that sound? Make it unstable like a fire arrow. in combat. Share this post Link to post Share on other sites
evilmangopie Report post Posted July 25, 2012 (edited) The.stats you posted wouldn't have made a very good tank weapon anyway, just change the crit hit to +ve Edited July 25, 2012 by evilmangopie Share this post Link to post Share on other sites