Roja Report post Posted February 6, 2006 Please post a CLEAR description of the map bug. Include the following: 1. Coordinates 2. Name of the exact map you are on (do not say grubani if you are INSIDE a house on grubani!) 3. Good, clear, concise details of what the problem is. Share this post Link to post Share on other sites
Tanyia Report post Posted February 14, 2006 (edited) Hurquin, [87, 74] and [89,102]: Flickering. Fixed by Acelon Hurquin, [106, 76]: You can stand right in the middle of the tree. Fixed by Acelon Hurquin, house whose entrance is at [53, 83]: The large table inside is walkable. Fixed by Acelon Edited November 9, 2006 by Acelon Share this post Link to post Share on other sites
Jinxx Report post Posted August 29, 2006 (edited) Glitch noted in new 1.3.2 update, Location Irinveron 78,444 series of rocks near Fisher's Point, they are all walk thru rocks. Fixed by Acelon Edited November 9, 2006 by Acelon Share this post Link to post Share on other sites
Sistema Report post Posted August 29, 2006 (edited) Posting here from another thread. Carmien Manor (map13_castle): [118,108]. You can walk through the bars. Fixed by Acelon South Redmoon (cont2map16): [270,300]. The boulder is still walkable. Fixed by Acelon Edited November 9, 2006 by Acelon Share this post Link to post Share on other sites
Mar(c) Report post Posted September 12, 2006 (edited) Southern Redmoon Mines [97,193] This is a spot you can tele-nexused to, and can't leave. You appear to levitate a bit on that spot. Fixed by Acelon Edited November 9, 2006 by Acelon Share this post Link to post Share on other sites
Sheesh Report post Posted October 21, 2006 (edited) South Redmoon cave (84,85) can walk in boulder/cave wall. If you sit, you can be lost. Fixed by Acelon Edited November 9, 2006 by Acelon Share this post Link to post Share on other sites
asgnny Report post Posted November 6, 2006 (edited) A player was harvesting lilacs in Palon Vertas [273,209]. A teleport nexus sent him inside a house, in Palon Vertas [267,203]. Walking inside the house worked (even mapwalking), but trying to get out led to: "Can't reach destination (path blocked?)" Fixed by Acelon Edited November 9, 2006 by Acelon Share this post Link to post Share on other sites
Acelon Report post Posted November 9, 2006 Alright, I cleared this thread of past bugs that were fixed. Everyone, please look around for more bugs. I want to get alot of these out of the way soon. ~Acelon~ Share this post Link to post Share on other sites
The_Piper Report post Posted November 10, 2006 (edited) CM catacombs, near the harvestable diamonds, where you can walk through steel rods, too? Piper Fixed by Acelon Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
yellow_man Report post Posted November 14, 2006 (edited) Aeth Aelfan 307, 132 I can walk inside the rock Fixed by Acelon ^_^ Glacmor Skills Academy 331,227 Part of the wall is moving Too small to noticed Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
Tonmoor Report post Posted November 14, 2006 (edited) On Isla Prima can walk into the rock at 92,66 near the water. Using the el-132.x86.linux.static client on Slackware 11, Radeon9600XT, fglrx drivers. Fixed by Roja Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
Puntif Report post Posted November 17, 2006 (edited) There is a cave entrance in Aeth Aelfan near [303,59]. Clicking on the cave entry brings me to Isla Prima. This doesn't make any sense so I'm thinking it's a map bug. Fixed by Acelon Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
The_Piper Report post Posted November 18, 2006 (edited) There is a Rock in Taharij Desert at the DP entrance where you can walk into and hide (it got allready been posted somewhere ages ago but didnt got fixed) Almost got hunted down from someone because of using that bug for his advantage... Thanks to a very helpful player, the coords inside that rock are 379,324. Piper Fixed by Acelon...finally Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
RallosZek Report post Posted November 21, 2006 (edited) You are in Sedicolis [151,114] Inside a rock, got telenexused there harvesting snaps. Fixed by Acelon Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
Mar(c) Report post Posted November 23, 2006 (edited) Nordcarn Cavern [75,50] You can walk through the house (not entering it). Fixed by Acelon You are in White Stone - Lakeside Village [566,20] Approaching the entrance to Tirnym (still) gives the "Warning! This leads into a PK(player killing) map." (Tirnym is not a PK map anymore.) Fixed by Acelon Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
Sistema Report post Posted November 26, 2006 (edited) Kusamura Jungle outsides [137,323]. Missing tile that allows you to see eternal blackness. Couldn't replicate with updated version Kusamura Jungle insides [60,28]. Some of the arrows are floating in the air and not on the darts. Fixed by Acelon Edited November 27, 2006 by Acelon Share this post Link to post Share on other sites
The_Piper Report post Posted November 30, 2006 (edited) You are in Zirakinbar [192,192] You can walk through a tree there. Fixed by Acelon Piper Edit: near 228,125 in Zirakinbar you can walk into the rock, at least i saw a female goblin running inside it. But i havent found the entrance. Fixed by Acelon Edit2: Palon Vertas at 313, 40 is a house you cant leave once youre inside, when you click on the INSIDE part of the door. You must rotate the camera to click on the OUTSIDE of the door to leave. Live with it n00b Edited December 4, 2006 by Acelon Share this post Link to post Share on other sites
0ctane Report post Posted December 3, 2006 (edited) Palon Vertas 265,132 You can sit partly in a box and "in" the floor/wood. Fixed about a month ago for update Edited December 3, 2006 by Acelon Share this post Link to post Share on other sites
Sistema Report post Posted December 5, 2006 Mynadar Gold Mines: [37,66] 'Eternal blackness in the ground' bug. [48,23] Same thing here, not so major though. Small bugs, but should be fixed - Sistema Silverwish. Share this post Link to post Share on other sites
Florian Report post Posted December 10, 2006 Is this a map error? http://www.superfloh.dyndns.org/el/saligen_manor.jpg It's in Saligen Manor, as the screeny says. WinXPSP2, ATI 9200 GPU, latest ATI drivers. EL resolution 1280x1024x32 windowed Share this post Link to post Share on other sites
Acelon Report post Posted December 10, 2006 Hm, that's weird... Looked at the map file for a possible flicker, no go. Doesn't seem anything is wrong. Possibly a graphic error? Share this post Link to post Share on other sites
Puntif Report post Posted December 11, 2006 There are a lot of map flicker places in Irinveron including a few places where a segment of road disappears depending on the compass direction. Here is an example: These two screenshots were taken without moving the character. I just rotated the view a little. I also saw road segments disappear to the north when standing at [125,594] I also saw road segments disappear to the north and to the south when standing at [151,591] Other flickering spots on the road or ground are: [724,644] [353,495] [157,633] [571,579] Share this post Link to post Share on other sites
Puntif Report post Posted December 20, 2006 I was in Carmien Manor and saw a female orc walk through some upright metal bars so I tried it myself - the bars seem to not impede walking. This is at [116,109]. Share this post Link to post Share on other sites
Dunian Report post Posted December 21, 2006 (edited) (In update 1.3.3 Beta) Whitestone [15,691] There is some flickering on both sides of this wall section where it joins the other wall sections. Whitestone [21, 756] When you use the "use" pointer on the statue, you recieve the message "You are too far away". No even if you stand right next to the statue you recieve the message. Whitestone [79, 759] There is some flickering at both ends of the railing that points NNW Whitestone [83, 752] The dirt 2d obects flicker here. Whitestone [72, 704] The walls flicker at the spot they connect here. Otherwise this place looks awesome. Whitestone [24, 627] The dirt 2d obects flicker here. Edited December 21, 2006 by Dunian Share this post Link to post Share on other sites
yellow_man Report post Posted December 21, 2006 South Redmoon 266, 298 (just infront of the cave entrance). I can walk though the rock. I dont know if its the same with the one posted earlier in this thread, but if it is, it is NOT fixed. P.S. i'm still with the 1.3.2 version Share this post Link to post Share on other sites