Entropy Report post Posted June 3, 2007 This update brings the following new features: 1. One new skill (engineering). The new formulas will be posted soon. 2. Eye candy special effects. 3. A new 3d file format, should improve the game performance. 4. Many misc improvements. 5. Bug fixes. 6. A new storage category (hazardous items). There are two special storagers that can deal with those items, one in each continent. 7. New animals and monsters. 8. A few new maps, and map fixes. New animals/monsters are: Penguins- Gentoo, King, and Chinstrap Lion Black Dragon Cockatrice Red Tailed Hawk Peregrine Falcon New armor/weapons Red Dragon Scale armor Dragon Blade Spear Halberd Golden Star Mace New Wearable items only available in the EL shop Bandanas Adventurer's Caps Crowns Go see them here: EL Shop Items **Also check out the T-shirts and other misc. items link on the shop page for EL products you can buy! Volunteer Contributors: Special thanks to all our volunteers! Without whom this game would never have gotten as far as it did! Moderators: Acelon Aduard Aislinn Anshar asgnny Chance Creedka Derin DustPuppy Ghrae Learner Marc Maxine Molime Sistema Soldus Tanyia The_Piper Theryndan Thyralax Map Makers: Acelon Tirnym past & misc. bug fixes Lotharion Aeth Aelfan fixes & additions Sistema WSC palace insides Encyclopedia: Theryndan -Encyclopedia leader; English version maintainer. Encyclopedia Translators: Dutch Electric French Chebetcha German Mclane St0n3 Tempest Hungarian Csiga Polish Creedka Yurand Portuguese Bruno Ramos (Ladrilho ingame) Krub Tico Vormavius Serbian/Bosnian/Croatian _Anubis_ Kickey Spanish 2cute2 Dapiba Scarface Programmers: Alia: misc bugfixes Bluap: make the right end of rounded buttons clickable manu window change: mousewheel works, and alt|shift|ctrl to do 10 at a time (easier to mix large recipies) Rule windows now scroll a line at a time. + bug fixes Generic special text window for channel 255 messages Help text for manu window add/remove ingredients Counters: Double exp and first spell bug fixes Bug fixes for notepad KarenRei: Eyecandy SFX (spell effects) misc. bug fixes Labrat: in counters, keep 'totals' colum right-justified even if more than 99999 present anti-scam trade patch (with a bit of tweaking) (stagger quantities, so they can't be partly hidden) custom-update work (w/ learner) Lachesis: a lot of bugfixen and helping with other features Learner: Deferred loading textures until they are actually needed Added -LZLIB compile option to allow reading gzipped files, -lz or -lzlib required to compile Added experimental -DFUZZY_PATHS to make map walking not always take exactly the same route server-related changes (eg: new protocol settings, setup for new skill) Changes for ATI number of elements in glDrawArray bug and needing less NEW_WEATHER defines (api of both weathers made a little bit more similar) (seems to be from iluxa on berlios) Object & Actor Alpha Blending enhancements Actor Alpha Masking for bettering skin/clothing support Bitmap code consolidation 0ctane: OSX(Mac) client some more OSX work ttlanhil: fix the problem of counters on harvests that require a sacrifice (hydro, wolfram, tin, copper, seridium, anything future) continuing to increase after harvesting is stopped from lack of sacrificial items better error checking, hopefully solves the #cls crash bug support for snow/etc. requires -DNEW_WEATHER to see any change. support for server-set wind still to come. make #ignore work on #Ig's as well don't accept keystrokes if we don't have keyboard focus. remove un-needed #ifdef's reload the tab map (if showing) when you change screen size / fullscreen preparing for a new protocol for weather fix bug where the start time/date wasn't printed to the log files support for changing storage categories many misc fixes Xaphier: some bugfixing New .e3d object format Storywriters: Terrorgrim- Fall of he Forest Phildaburn- Editor for many stories Mirrors donated by: Soldus Placid Share this post Link to post Share on other sites